★ Featured · Out now on Google Play & App Store

Last Cards

Play it all. Leave nothing.

A fast-paced shedding card game packed with twists, combos and unpredictable turns. Mix skill and luck across five game modes — all powered by the same polished engine, online and off.

Single player setup shown in an iPhone-style frame
Last Cards home shown in a Samsung Galaxy Ultra–style frame
In-game view shown in a Google Pixel–style frame
Game Modes

Five ways to play. One engine.

Standard

54 cards, 7 dealt each. Match suit or rank, chain runs and stack penalties. The classic Last Cards experience.

2–10 players

Online

Shared engine via WebSocket — no client-server drift. Casual matches feed leaderboards if trophy-eligible.

Live multiplayer

Ranked

MMR-driven competitive ladder backed by Firestore stats. Climb seasons and prove your standing.

Competitive

Tournament

Knockout rounds — last finisher each round is eliminated. Offline tournaments support skip-to-result.

Bracket

Bust Mode

52-card variant, no Jokers. Two turns per round; lowest two scores eliminated until one stands.

Variant

Practice

Offline AI matches to learn the rules and rehearse strategy — no leaderboard pressure.

Solo
Special Cards

Eight cards. A hundred outcomes.

Every special card stacks, cancels or redirects. Master the chain and the table is yours.

2

Two

Next player draws 2. Stacks with other 2s — penalties accumulate.

J♠

Black Jack

Next player draws 5. Stacks with 2s or other Black Jacks.

J♥

Red Jack

Cancels the active penalty. Resets the stack to zero.

K

King

Reverses turn order. With two players, play continues to you.

A

Ace

Choose the new suit. Slip out of corners and dictate the table.

Q

Queen

Locks the suit — Current player must match by suit, not rank.

8

Eight

Skips the next player entirely. Devastating in 2-player matches.

JOKER

Joker

Wild — choose both the new suit and the new rank.

— How To Play

The rules in five steps.

One deck, 7 cards each, one starter face-up. Match suit or rank. Chain when you can. Penalty up. Or call Last Cards if you've got the nerve.

Read full rulebook
  1. 01

    Match suit or rank

    Play a card matching the top discard by suit, rank, or special rule (Ace, Joker).

  2. 02

    Chain or run

    Drop multiple cards of the same rank, or run a single suit up or down — then pivot to a new suit.

  3. 03

    Stack penalties

    2s and Black Jacks compound the draw — only a Red Jack can cancel the chain.

  4. 04

    Effect order

    Draw → Skip (8) → Reverse (King) → Suit lock (Queen). Resolve in that sequence every turn.

  5. 05

    Declare Last Cards

    Believe you can clear in one turn? Press it. Get it wrong and the table eats you alive.

Patch Notes

What's new.

Release notes for Last Cards · Current: Version 1.0.13

Version 1.0.13

Latest release

New

  • Quick Match, casual and Bust tables fill with AI opponents when no one else is around, instead of timing out with no game — every AI seat is labelled at the table
  • Progression and achievements now report to Game Center and Google Play Games
  • MMR is now Rank Points (RP) everywhere it’s shown

Improvements

  • The screen stays awake during matches, in matchmaking and in a private lobby — no more phone dozing off mid-turn
  • Matchmaking waits one minute for players instead of three
  • Full screen-reader support: every table control, card and count is labelled and reachable, and the turn indicator announces whose turn it is

Fixes

  • Ranked matchmaking no longer tells signed-in players to sign in (server-side fix)
  • Settings toggles now give press feedback
  • Large-screen and tablet tables no longer overflow at the action bar
  • The side buttons (settings, leave, chat, reactions) sit correctly above the turn timer on every screen size
Version 1.0.12 · Earlier release

Version 1.0.12

Earlier release

New

  • Sakura Twilight table theme — the first full-look theme, with its own dusk sky, moon, blossom branches and drifting petals rather than just a new palette
  • Theme picker tiles now preview each theme’s real table art instead of a colour swatch
  • Centre-stage emote pops, plus a one-tap laugh prompt when an opponent eats a big penalty
  • Website link and build number on the start screen

Improvements

  • Draw and discard piles sit on a proper inset stage that reads clearly over the animated felt
  • Cards settle onto the discard pile with a slight tilt-and-snap instead of crossfading
  • Reduce-motion and budget-device modes are honoured by the joker ring pulse, breathing spotlight and ambient particles

Fixes

  • Sakura table artwork no longer distorts under the felt shader
  • Reconnecting to a match no longer produces a phantom unknown event
  • Assorted client and server defects surfaced by a code-health audit
Version 1.0.11 · Earlier release

Version 1.0.11

Earlier release

New

  • Coins won are shown on the end-of-match dialog
  • Each player’s chosen card back now appears on their seat

Improvements

  • Wager stakes capped at 5,000 coins per participant
  • The coin chip opens the Locker; theme trials are back, and coin unlocks are gated properly
  • Menu music holds and full-screen ads stay muted while another app is playing audio
Version 1.0.10 · Earlier release

Version 1.0.10

Earlier release

New

  • Quick Match start button
  • Milestone badges for level, wins, cups and games played

Improvements

  • The tournament vote only appears once there are 3+ casual tables

Fixes

  • Online knockout rounds, vote majority, restore purchases, and self-notifications
Version 1.0.9 · Earlier release

Version 1.0.9

Earlier release

New

  • Auto Sort Hand: keep your hand sorted by rank or suit (buy in the Store, or unlock free at Level 50)
  • Coins leaderboard
  • Start-menu ambience with button sounds

Fixes

  • Red Jack win defer no longer mis-resolves end-of-game timing
Version 1.0.8 · Earlier release

Version 1.0.8

Earlier release

New

  • Coin wagers: set a table pot before a private match starts, or challenge one opponent to a 1v1 side-bet mid-match — settled by whoever has fewer cards left at the end
  • Mid-match table wager: propose a pot to the whole table while a match is running; winner takes the pot among everyone who joined
  • Voice chat is now on by default

Improvements

  • Chat, reactions, and the move log dismiss with a tap anywhere outside them
  • Move log stays open and scrollable so you can review past moves
  • Tablet and large-screen chrome no longer crowds out the board
  • Start screen fits on screen without scrolling, so the ad footer isn’t cut off

Fixes

  • Move log no longer shows stale text after a move
  • Rapid event messages (skips, penalties) no longer overlap on screen
Version 1.0.6 · Earlier release

Version 1.0.6

Earlier release

Gameplay

  • Queens no longer bypass mid-turn play restrictions
  • You can’t win by leaving a Queen uncovered on the discard
  • Combo chains reset correctly when stacked Eights wrap the turn back to you

New

  • Arena Neon table theme with soft-gold combo feedback
  • Unlockable in-game avatars (Locker + online)
  • Live text chat in lobby and at the table, with report/block
  • Animated how-to-play tutorial for special cards
  • Rematch across offline, online, and Bust
  • Casual tournament vote, rejoin, and 3-player knockout
  • Remove Ads one-time purchase
  • Tournament Online leaderboard

Improvements

  • Settings, back, chat, and reactions sit above the timer so hand cards are easier to tap
  • Tablet / large-screen layout: piles stay tappable; overlays no longer cover the board
  • If someone disconnects mid-match, AI takes over quietly instead of ending the game
  • Matchmaking timeouts retry in place; longer real-player search window
  • Guest rename nudge; name prompt when Apple/email sign-in has no display name
  • Privacy: analytics consent, opt-out, and account deletion flows

Fixes

  • Draw / discard piles no longer become untappable on large screens
  • Live chat composer accepts input at the table
  • Casual knockout vote appears after matchmaking
  • Online rematch no longer bounces to the start screen when no tables are open
  • False Last Cards bluff / declare edge cases
  • Launch splash matches the in-app casino screen (no jarring flash)
  • Head-to-head stats no longer double-count
Version 1.0.3 · Earlier release

Version 1.0.3

Earlier release

Highlights

  • Friends search, reactions, level-gated themes, and Locker refresh
  • Tablet / desktop scaling
  • Rematch, Remove Ads, ads & push with consent
  • Online stability: disconnect, matchmaking, rematch, Bust crashes
Version 1.0.0 · Launch

Version 1.0.0

Launch

Highlights

  • Casino table redesign, card backs, and new themes
  • Combos, leaderboards, splash screens
  • Apple & Google sign-in; account deletion
Frequently Asked

Questions, answered.

Yes — Last Cards is available on Google Play and the App Store. Optional cosmetic themes and card styles may be available as in-app purchases.

Only for online, ranked and online tournament modes. Practice vs AI and offline tournaments work fully offline.

Standard uses 54 cards (with Jokers) and the "Last Cards" declaration rule. Bust Mode is a 52-card elimination variant — two turns per round, lowest scorers knocked out, no Last Cards declaration.

Ranked uses an MMR system backed by Firestore. Wins move you up, losses move you down. Seasonal resets keep the ladder fresh.

If 2+ players remain, your cards are shuffled into the draw pile and the match continues without you. If you were the last opponent, the session ends.

Yes — we update Last Cards regularly with balance changes and new modes. See the patch notes for what’s new, or follow the studio for announcements.

Out now on iOS & Android

Last Cards.

Download today on the App Store or Google Play. Get in touch for press, partnerships, or support.

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